Live multi-camera directing
Several cameras switched live: wide shot, close-up, capture of the presentation screen or the game.
Stream your event live on YouTube, Twitch or the platform of your choice: multi-camera directing, sound, graphics and replay, in Montpellier and across Occitanie.
Yggame provides live streaming of events in Montpellier, the Hérault and across Occitanie, France. We direct the live show with several cameras, mix the speakers' sound, add graphics in your event's colours and broadcast on YouTube, Twitch or the platform of your choice. The recording is handed over after the live.
Live is what we do: we produce the stream of the Code Game Jam at the IUT de Montpellier (an event both online and on site), the Crazy Game Jam (fully remote), the Yggdrasil tournament and the PolyCloud conference at Polytech Montpellier.
Only need to film the event? See event video capture.
Live
Every broadcast is tailored to your audience and platform: here are the building blocks.
Several cameras switched live: wide shot, close-up, capture of the presentation screen or the game.
Broadcast on YouTube, Twitch or the platform of your choice, possibly on several at once.
Speakers' microphones, game or presentation sources and room sound, mixed continuously during the live.
Holding screens, name captions and visuals in your event's colours.
An audience on site and an audience online: the live connects them, as for the Code Game Jam, online and on site.
The live is recorded and handed over, so you can publish a full replay or cut clips.
Which events?
Conferences, competitions, ceremonies or remote events: if your audience cannot be in the room, live streaming brings them in.
Streaming a conference or a debate for a remote audience, like PolyCloud at Polytech Montpellier.
Game and player shots streamed live, as for the Super Smash Bros. Ultimate tournament Yggdrasil.
Opening and closing ceremonies, team presentations and results, as for the Code Game Jam and the Crazy Game Jam.
Seminars, general meetings, award ceremonies or announcements shared live with your teams or audience.
From the first message to the final file, the process is always the same.
You tell us about your event: date, venue, length, number of speakers and the broadcast you want. We talk it through together to see what we can offer.
We define the number of cameras, the sound configuration and the graphics, then put together the right crew for your format.
On the day, we arrive early to install, wire and test the whole setup before the doors open.
Throughout the event, our crew handles directing, sound and, if you want it, the live broadcast.
Once everything is packed away, we send you the recordings for your replays, clips or archives.
Good to know
Yggame is a volunteer-run non-profit: we are not looking to make a profit. Each project is discussed case by case, depending on the equipment, the duration and the venue. Write to contact@yggame.fr and tell us about your event.
To YouTube, Twitch or the platform of your choice, and to several platforms at once if needed. Tell us where your audience is: we adapt the broadcast.
Yes. That is exactly what live streaming is for: part of the audience follows the event on site, the rest online, at the same time.
We are based in Montpellier (34000), France, and work across the Occitanie region: Montpellier and its metropolitan area (Castelnau-le-Lez, Lattes, Pérols, Palavas-les-Flots), the rest of the Hérault (Lunel, Sète, Béziers) and the Gard (Nîmes). For an event further away, write to us: we review each request depending on the project and its duration.
Yes. The live is recorded and the files are handed over, whether you want to publish a full replay, cut clips or simply archive the event.
Yes. See our event video capture page: multi-camera filming, sound and editing, without a live broadcast.
Tell us about your project: date, venue and needs. A volunteer from the association will get back to you.